Editor’s note: I can’t help thinking chatbots are the future of performance support. Look at the development of tutorbots (chatbots with a learning flavour) as described by Donald Clark.
Editor’s note: Surely, if humans trust people the have met digitally more than those they have met in real life then we should learn from lessons from the digital experience?
Editor’s note: Interesting piece of research from PWC into the future of work. What’s your view on the four possible worlds of work?
Editor’s note: This is a useful article shared by the CIPD’s Andy Lancaster. It looks at how analytics can shape online learning design and links to related research.
Editor’s note: The evidence that learning throughout our lives is good for us, our communities and our societies. So why aren’t we doing more to support this – and that includes employers?
Editor’s note: Research suggests that younger people use technology no differently to older people. Learning designers beware . . .
Editor’s note: Okay so this is a mega list but worthy of a scan as it has been compiled by TED speakers and offers a broad range of topics and styles.
Editor’s note: To help keep dementia at bay, researchers say we need to build up our cognitive reserves. One way to do this is to keep learning throughout our lives. Is this a higher goal for L&D teams – to help ensure good brain health for employees?
Editor’s note: It’s always good – and more necessary than ever? – to get the long view and the historical context to understand topics and trends. In this case: why the next generation is always so threatening.
Editor’s note: This research shows the importance of developing learning as a skill so that learners can get more out of learning.
Editor’s note: Often overlooked, designing digital experiences that are accessible to all should be at the heart of learning design. Some great advice here.
Editor’s note: Liberal sprinkling of the word disruption across the media might suggest that businesses are changing rapidly. That doesn’t seem to be the case though.
Editor’s note: If you are looking to gamify your learning then think about the efficacy first. Research suggests it is no more effective than other methods at improvising mental performance.
Editor’s note: Here’s a timeline of US companies that have developed successful people policies – starting way back in 1930. Some interesting facts and figures.
Editor’s note: What a milestone. Facebook now has 2 billion monthly active users. This article also features a useful chart showing the monthly user numbers for some of the other big social networks.