Editor’s note: Often overlooked, designing digital experiences that are accessible to all should be at the heart of learning design. Some great advice here.
Editor’s note: Liberal sprinkling of the word disruption across the media might suggest that businesses are changing rapidly. That doesn’t seem to be the case though.
Editor’s note: If you are looking to gamify your learning then think about the efficacy first. Research suggests it is no more effective than other methods at improvising mental performance.
Editor’s note: Here’s a timeline of US companies that have developed successful people policies – starting way back in 1930. Some interesting facts and figures.
Editor’s note: What a milestone. Facebook now has 2 billion monthly active users. This article also features a useful chart showing the monthly user numbers for some of the other big social networks.
Editor’s note: This is worth 11 minutes of your time. This video looks at automation througout the ages, which provides good context for the current age of automation.
Editor’s note: This is great reminder of the impact the iphone has had on our lives.
Research suggests that the #digital transformation of learning and development and the digital transformation of…
Editor’s note: In this short video Nick Shackleton-Jones provides a compelling approach for learning at work. The resources and experiences approach is underpinned by designing with and for the user.
Editor’s note: This is a long and worthwhile read that explores how the mobile has changed our everyday lives.
“VR journalism should focus on storyliving, not storytelling” and other insights from Google’s new VR study
Editor’s note: There are some interesting nuggets in here for L&D folk. In particular, the way in which storytelling changes in VR – the narrative develops with you as an active participant. That is fundamentally different to storytelling as we do it now.
Editor’s note: This executive briefing from the McKinsey Global Institute provides a great primer in these three strands of technological evolution: analytics, AI and automation. Organisations with advanced digital capabilities grow revenue and market share faster than their peers, McKinsey research says.
Editor’s note: This short post provides some data on Youtube see numbers and usage as well as some of the updates coming to the service.
Editor’s note: Is this research counter-intuitive? It goes to show that some employee cohorts might well have differing media preferences.