Watering the roots of knowledge through collaborative learning

Editor’s note: A look at what education, especially higher education could look like. The work at Quest University, Canada, looks compelling.

Taking the pain out of interaction design

Editor’s note: Practical advice from Fiona Quiggs on how to design effective elearning.

Stanford social media research shows huge shortfall in social media use by execs

Editor’s note: Research shows the disconnect between companies’ understanding of social media and the actions they are taking to apply it to their business.

In between is the place where you have to understand people: social science, stigma, and data big or small

Editor’s note: Fascinating interview featuring Judd Antin a social psychologist and user experience researcher at Facebook.

Stanford creates vice provost for online learning o ‘fundamentally reshape education’

Editor’s note: There are two reasons to keep an eye on the higher education sector. One, its use of technology is fascinating and will have a big impact on next generation employees. Employers can learn a lot here. Two, the content is being distributed in a way that means employees can access high-quality content at any time and at low or zero cost. So how will that fit in with your learning programmes?

Learning: the Google way

Editor’s note: GoogleEDU is Google’s approach to learning which relies on data analytics and other measures to ensure it is teaching employees what they need to know.

Greater working memory capacity benefits analytic, but not creative, problem-solving

Editor’s note: A look at the role of working memory capacity in both mathematical and creative problem solving. working memory capacity seems to help analytical problem-solvers focus their attention and resist distraction. What does this mean for creative problem solving?

Gabriele Oettingen on goal setting

Editor’s note: Professor of psychology Gabriele Oettingen’s work sheds some light on how we do and don’t manage to turn our aspirations into reality and what makes us set and stick to our goals. This article outlines her work. One to watch if this is an area of interest.

The preferred mode of engagement with information is to sit forward and interact, not sit back and absorb

Editor’s note: McDonald’s Daivd Fairhurst is excited by the opportunities video games bring to workplace learning. McDonald’s has created a game to support the roll-out of a new check-out system.

Been There, Done That or Did I?: Déjà Vu Found to Originate in Similar Scenes

2D screenshots of similar scenes used in the virtual reality study. Image: Ann Cleary Supplemental Material Overview Think You’ve Previously Read About This? Click This to Find Out Why Overview What is going on in the brain when