Editor’s note: This is a really good post on user experience, using the buying and onboarding process of purchasing a new iPhone to show what good user experience looks like.
Editor’s note: Learning technology analyst Josh Bersin looks at how learning management systems are attempting to morph into learning experience platforms.
Editor’s note: This article provides a good overview of user experience design and includes links to a MOOC and other related reading. Good UX should be at the heart of all learning technologies . . .
Editor’s note: User experience has been a key process in the development of intuitive consumer technologies. That thinking is increasingly infiltrating learning. For organisations that should mean more intuitive learning technology.
Editor’s note: This is a really good read. before you design any online content or learning experience, make sure you think about all 14 points. It’s likely what you design as a result will be vastly more useful.
Editor’s note: This looks like a very interesting read on how to influence online behaviours – a key to designing online learning experiences I would think.
Editor’s note: Is there, or should there be, a difference between instructional and interaction design. This is a great guide to interaction design.
Thanks to @burrough for recommending this wonderful deck on user experience. What are we really…
Editor’s note: Elearning Guild research into how people use tablets – this is a great read if you are designing for tablets.
Editor’s note: A look at why responsive design is a critical factor in the user experience.
Editor’s note: If you are designing experiences for screens, then this will be useful for understanding the concept of ‘screen time’.
Editor’s note: More myth busting today – this article looks at designing user experiences for older workers.
Editor’s note: A look at how board games can be used to develop better user experience for tech applications.
Editor’s note: Part of Google Insights research, this study shows how consumers use multiple devices to shop. The type of device experiences needed with learning tech.