Does neuromarketing work? Poor data, secret analysis, and logical errors
Editor’s note: Will L&D be following in the tracks of marketing by taking scientific methodologies and making them their own? L&D could learn from marketing on this.
Editor’s note: Will L&D be following in the tracks of marketing by taking scientific methodologies and making them their own? L&D could learn from marketing on this.
Editor’s note: Useful research that highlights the big trends that are affecting our (working) lives.
Editor’s note: It bridges education and work but how could vocational education be developed?
Editor’s note: Interesting analysis of how paying workers more might actually help the economy.
Editor’s note: The UK government has announced new efforts to help disabled people get into work. Less than 50% of the UK’s seven million disabled adults are in work currently.
This infographic is taken from a new research from the CIPD into trends impacting on…
Editor’s note: Why, in a world full of ideas to discover, develop, and discuss, do people spend the majority of their time talking about themselves?
Editor’s note: Craig Weiss provides an update on his list of the top learning management systems. Success Factors in at number four?!
Editor’s note: User experience is the new fashion in business – and rightly so. What does UX leadership look like?
Editor’s note: Get up to speed with badges and their application in corporate learning care of Ryan Tracey.
Editor’s note: Talking out loud, or rather narrating your work, ideas and thinking, seems to be all the rage. Here Julian Stodd reflects on his working out loud.
This deck from Michael Bernstein of the Stanford Computer Science Department, shares research on how…
Editor’s note: According to a Pew survey, the majority of middle and high school teachers believe digital tools increase student collaboration with apps like GoogleDocs, and help them share their work through social media.
Editor’s note: A recommendation here from @designedlearnin. An interesting looking book reviewed in visual notes.
Editor’s note: useful insights for L&D here. A look at fitness apps and the difference between users wanting to do something and having to do something.