New evidence that ‘gamification’ does NOT work
Editor’s note: If you are looking to gamify your learning then think about the efficacy first. Research suggests it is no more effective than other methods at improvising mental performance.
Editor’s note: If you are looking to gamify your learning then think about the efficacy first. Research suggests it is no more effective than other methods at improvising mental performance.
Here are our edited Twitter highlights from the chat2lrn chat on game-based learning. [View the…
Editor’s note: This is a great example of using game mechanics to facilitate behaviour change.
Here are our curated tweets from the Chat2lrn twitter chat on #gamification. [View the story…
Editor’s note: Whether you want to use these tools yourself or explore then for inspiration in how to develop apps that provoke behaviour change at work, this is a useful list of consumer productivity enhancing tools.
Editor’s note: A great write-up here from Dan Steer who attended Julie Dirsen’s session on game design at last year’s ASTD conference. Dirksen spoke on a similar theme this week at Learning Technologies, which is why I hope this is useful.
Editor’s note: Reflections on all the different aspects that make up game thinking (design, gamification, serious games).
Editor’s note: Karl Kapp on gamification and where it is headed. Find out also Karl’s favourite games.
Editor’s note: Dave Kelly previews the DevLearn conference by looking at innovation, curation and gamification.
Editor’s note: Infographic to explain game based learning.
Editor’s note: Thanks to @andrewjacobsld for sharing Dilbert’s view of gamification.
Editor’s note: An open source tool for providing badges to content which is Mozilla-compliant ie badges can be managed anywhere on the web.
Editor’s note: Slidedeck from Karl Kapp on immersive learning through games, gamification and virtual worlds.
Editor’s note: Mark Bethelemy reports on the discussion with Ben Betts from this year’s Learning Technologies eXchanges 2013. The article looks at the different ways in which games may be used to support learning, and provides an overview of current research.
Editor’s note: The University of Pennsylvania is running a free online course on gamification in a business context. Thanks to @craigtaylor74 for sharing.