Editor’s note: Whether you want to use these tools yourself or explore then for inspiration in how to develop apps that provoke behaviour change at work, this is a useful list of consumer productivity enhancing tools.
Editor’s note: A great write-up here from Dan Steer who attended Julie Dirsen’s session on game design at last year’s ASTD conference. Dirksen spoke on a similar theme this week at Learning Technologies, which is why I hope this is useful.
Editor’s note: Mark Bethelemy reports on the discussion with Ben Betts from this year’s Learning Technologies eXchanges 2013. The article looks at the different ways in which games may be used to support learning, and provides an overview of current research.