Editor’s note: Open plan offices might oil the wheels of collaboration but the noise and distraction can diminish our effectiveness at work. Thanks to HR_Gem for sharing.
Editor’s note: Some useful design tools here – from data visulaisation tools to timelines.
Editor’s note: Steve Whittaker, professor of human-computer interaction at the University of California at Santa Cruz, on the current state of play of interaction design.
This deck by Ezio Manzini, professor of industrial design at Milan Polytechnic, looks at the…
Editor’s note: How a data scientist is helping Pinterest provide a better service for users. If you design anything for the web then this is worth a read.
Editor’s note: Advice from the Elearning Network’s Rob Hubbard on how and why to take an agile approach to elearning design.
Editor’s note: Dan Lockton’s in-depth look at designing for behaviour change. This is about designing systems for behaviour change and there is a lot in here for L&D to learn from if you consider behaviour change to be the end-goal of learning design.
This deck on social design principles is from Paul Adams (@padday). Social Design Principles from…
Editor’s note: Great free resources on user experience and interface design.
Editor’s note: The nuts and bolts of animated content. As the author says: “Animation leverages an overlooked dimension — time! An invisible fabric which stitches space together. You don’t have to be a math dork to understand this.”
Editor’s note: Chris Dannen, the editor of Co.Labs at FastCompany, sat down with Facebook UX Researcher Marco De Sa to learn his thoughts on enticing first-time users.
Editor’s note: Video of weelearning’s event on design thinking and how it works. Includes how participants redesigned the conference experience.
Editor’s note: How should we design for the distracted? Keep it simple . . .
Editor’s note: Better assessments require them to be designed once the performance goals have been established, not when you have designed the course, says Jane Bozarth.