Avoid the wrong reasons for interactive learning
Editor’s note: Gaming and simulations are easier and cheaper to design and implement than ever before but unless you are clear about what you are trying to achieve they can just as easily fail.
Editor’s note: Gaming and simulations are easier and cheaper to design and implement than ever before but unless you are clear about what you are trying to achieve they can just as easily fail.
Editor’s note: Using the Badgeville toolkit, developers can reward cloud user behaviors in realtime by leveraging mechanics, such as points, achievements and missions. They can also provide recognition and rank to make users feel special or smart by leveraging mechanics, such as levels, tracks and leaderboards.
Editor’s note: Researchers at the University of Toronto have shown that playing shooting or driving videogames, even for a relatively short time, improves visual search ability.
Editor’s note: Slidedeck from Karl Kapp on immersive learning through games, gamification and virtual worlds.
Editor’s note: Dr Kelly Brooks of the American Public University looks at research into whether video games can help to increase fitness. can games produce real work behaviour change?
Editor’s note: Meta-analysis of studies that look at gaming in learning. Useful information to support moves into using games mechanics in learning.
Editor’s note: Introducing game mechanics into its online leadership academy has seen an increase of 37% in users returning to the site each week. This article looks at the ingredients for the success.
Editor’s note: You may want to play some of these or you might find them useful in term,s of how the games work.
The Pony Club’s site PonyPrep won gold at last week’s E-learning Age Awards for the…
Editor’s note: This article does what it says on the tin. If you are looking for examples of who is using games in learning – and how – then this is worth a read.
Editor’s note: This 10-minute video looks at how games are being used in learning. The focus is on schools and how students interact with a range of different types of games.