Science, humanities, design: The three cultures
Editor’s note: A look at a ‘designerly approach’ to knowing from Howard Silverman. Can design thinking help managers overcame managerial challenges?
Editor’s note: A look at a ‘designerly approach’ to knowing from Howard Silverman. Can design thinking help managers overcame managerial challenges?
Editor’s note: Taking the main components of a digital experience are content, context and the user, this article explores assessment methods and some considerations that would improve the overall reading experience.
Editor’s note: A comprehensive slide deck with 147 slides providing context (ie where we have come from) and where interactive design is headed.
Editor’s note: Ahead of their design jam, the Big Idea, weelearning have written an introduction to the concept of design thinking. Great introduction and primer on the main concepts.
Editor’s note: The next big challenge for wearable technology is designing for the brain – designing for the nuanced way our brains process the experience of wearing a device.
Editor’s note: Thanks to Owen Ferguson for sharing these insights into teenage usability from Jakob Nielsen. Cuts through the stereotypes about what teenagers want online, giving a taster of the web skills of future employees.
Editor’s note: A reflection on designing for behaviour change. Not framed in learning design but interesting insights into designing to help solve people’s problems.
Editor’s note: Donald Clark takes a look at the work of Richard Mayer and Ruth Clark who wrote e-Learning and the Science of Instruction in 2003. The book covers seven design principles: multimedia, contiguity, modality, redundancy, coherence, personalisation, and practice opportunities and Clark argues it is a must-read for anyone designing elearning.
Editor’s note: Neil Lasher considers the strengths and weaknesses of live learning delivery versus online delivery and what this means for instructional designers.
Design and user interface industry thought leaders take a look at the future of user…
Editor’s note: A must-read for anyone designing for behaviour change – using a simple model, Stanford University professor BJ Fogg demonstrates the psychology of online behaviour change.
Editor’s note: Interesting to see this, the world’s first Behavioural Design Lab. And it is based in the UK. It looks to have a wide remit but should be useful to follow to see developments at the intersection of design and behaviour.
Editor’s note: Some mid-week crystal ball gazing on the future of mobile with interesting expert comment.
Editor’s note: A look at how to create delight for our users using pleasure, flow, and meaning.
Editor’s note: In-depth look at responsive design which includes practical examples. This article will bring you up to speed on the topic and how to actually do it.