Ten innovative ideas in consumer electronics
Editor’s note: A round-up of developments from the Consumer Electronics Show in the US.
Editor’s note: A round-up of developments from the Consumer Electronics Show in the US.
In a new series for the New Year, Nigel Paine, former chief learning officer at…
Editor’s note: RudiyTanzi is Harvard’s Professor of Neurology and has written a new book, Super Brain. Here are five myths dispelled.
Editor’s note: The European Skills Passport, which helps people to assemble their skills and qualifications online, has now been launched by the European Commission.
Editor’s note: A useful reference if you are looking for an elearning supplier – the Best of Elearning! Hall of Fame lists winners back to 2005.
Editor’s note: Mark Berthelemy sets out what he believes to be the right conditions for learning to take place in the organisation. Think culture, immersion and coaching . . .
Editor’s note: Meta-analysis of studies that look at gaming in learning. Useful information to support moves into using games mechanics in learning.
What use would it be to organisations if employees tracked how they felt at work?…
Editor’s note: L&D manager Sukh Pabial sets out how his philosophy for L&D. A short, sharp read that focuses on impact and last change.
Editor’s note: Is sitting the best way to learn anything? What about movement and exercise – where does that fit in? Thanks to Natasha Stallard for sharing this article.
Editor’s note: A short overview of Philips and its use of Socialcast. More of a heads up on what the electronics giant is doing to enable collaboration.
Editor’s note: Seven articles on gamification and the enterprise. Useful resource.
Editor’s note: Fascinating look at the idea of Wikipedia as a proxy for culture and an analysis that lifts the lid on page creation in different languages.
What do you do when you reach your 500th blog post? Julian Stodd is using…
We are living in a digitally focused world that requires us to adopt new life styles that we , the digital immigrants, were not used to before. This excessive digitization of life has also