Author Martinc

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Editor’s note: This 10-minute video looks at how games are being used in learning. The focus is on schools and how students interact with a range of different types of games.

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Editors note: ‘Because of greater connectivity and hugely dispersed workforces, we’ll mimic the organised chaos of a bee or ant colony.’ Interesting research to keep you awake at night – what’s the impact for L&D?

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Editor’s note: A short article introducing Paul Harris’s book Trusting What You’re Told: How Children Learn from Others. ‘Children recognize early on that other people are an excellent source of information. And so they ask questions. But youngsters are also remarkably discriminating as they weigh the responses they elicit,’ says Harris.

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Editor’s note: An in-depth look at why designing enterprise social software for humans and human interaction is key to getting colleagues to start using such tools. As the author says, ‘we need to do a much better job at understanding the cultural context in which people work and how “work” fits into a broader social context’.

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Editor’s note: In this post, Andy Tedd shares all the links to research he mentioned in his Learning Live conference session. There is a lot of research here that is useful for understanding myths around millennials in the workplace.

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Editor’s note: A new label? This article defines significant learning as a fundamental, lasting change in thinking, behavior and capability leading to personal transformation and discusses how this works based on years of work in change management.

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